I den första trailern till GTA V får se vid två(?) tillfällen se den klassiska polisbilen med svart bak/för, och vita dörrar & tak: http://i.imgur.com/QpM1h.jpg
Men nu i de senaste bilderna ser man istället en helvit bil som liknar de från GTA IV: http://i.imgur.com/s9j42.jpg
Jag hoppas innerligt inte att Rockstar har ändrat sig. Den svartvita polisbilen är sjukt mycket snyggare än helvita. Kan det röra sig om ett annat sorts uttryckningsfordon? Vaktbolag eller akutbil, kanske?
Jag tror att den vita polisbilen är ett annat utryckningsfordon, kolla på poliserna som springer runt, ser ut att ha mycket mera "armor" på sig än vanliga poliser
Fyfan vad skönt att det har börjat släppas lite mer info/bilder!
•Five times size of RDR
•RDR used as a base (landscapes, wildlife and the daily routine of the NPCs) whether this means map or features, does not say.
In RDR, you can pick flowers to collect/sell, hunt animals, and butcher animals for their meat/skin to sell
•Themes:
Hollywood
Porn industry
Drug trafficking of marijuana
Immigration
Homelessness
Bankrupt government
•Military base
•Tennis, Triathlon, Yoga
•Gym not usable at all, but can customise clothing.
•The 'switch' between protags is a single key press
•There will be some times where the playere will be FORCED to switch protags, but suggests that this is only for some missions where a specific skill set is required to complete the mission.
•Protags that are living their normal lives when not on a mission can be found USING the Toilet
•The zoom-out/zoom-in effect when changing Protags only happens when not on a mission. On mission it is different to this.
•You can switch protags off-mission and eavesdrop the other protag without necessarily taking control. You can use the information you hear when eavesdropping to your advantage for when you do have control. Maybe this means that you don't have control of all the protags right away
•Entire map unlocked from start
•Return of BMX with lots of peddling goodness
•Mini-games are specific to certain Protags, can't do any mini-game with any Protag.
•Dynamic missions like in RDR are coming to GTA (like the city has a Heartbeat?)
•Primary skill sets:
Trevor=Air Transport
Franklin=Skilled Driving and Sniping
Michael=Brains, the Ringleader and versatile with everything else Maybe Michael is the main Protag and Trevor and Franklin are auxiliary
•The 3-man team is focussed on Robbery
•Less empathises on killing
•String of robberies, and not just banks
•All are motivated to rob for money, not 'for the fun of it'
•3 protags of GTA IV felt similar even though they had different focuses, R* wanted to create a completely different feel once they decided on multiple protags
•Michael is representative of a GTA protag who has retired Spiritual Tommy Vercetti?
•Smoking cigars possible
•Michael depressed because not in the action anymore[/*]
•Franklin is young, and motivated to join the big league instead of dealing in petty crime.
•Odd-job missions playing Franklin as a repo man, working for an Armenian Loan Shark. Semi-Legal.
•Michael meets Franklin through one of these missions"
•Trevor: The antagonist, what the typical gtaforums.com player would look and act like if GTA was real. How the Protags of previous GTAs act in utter destruction.
•Same age as Michael, but totally different background
•Trevor's last name is Lynch
•Mission types of
Super-spectacular
Family issues
Invasions (home invasions?)
Hostage rescue (and I presume hostage taking?
Lots of Assault and Theft
- Map 5xtimes bigger than RDR map.
- RDR dynamic world was also the starting point to create a living world in GTA V.
"Our goal is to surpass RDR" said Dan Houser.
- Prisons and Canyons are mentioned
- The satire of the American society will include subjects like "Hollywood, the porn industry, weed smuggling, homeless people, a bankrupt government".
- Underwater world (and underwater caves) and diving equipment confirmed
- Houser said that missions similar to Taxi, Ambulance and Vigilante ones will be back but "probably not identical to the ones in previous GTA cause they wouldn't fit in the 3 protagonists personalities, but the 3 protagonists will have odd jobs to do".
- About the 3 protagonists skills: Trevor will be the skilled helicopter pilot, Franklyn the skilled driver and sniper, Micheal the "smooth operator", skilled and versatile.
- The idea about creating Micheal came from the question: "What would do a typical GTA protagonist (usually aged between 28y-35y) after he retired and he's in his 45ish years old?". "Where's the action?" he'd ask himself.
- Franklyn is looking for a mentor and he finds one in Mike after they meet during one of Franklyn repo man jobs.
- Trevor is an ex military pilot.
- Trevor is inspired in the typical GTA player that only roams around the game creating havoc, death and destruction.
- According to Houser missions types will vary among "big and small events , explosive, infiltration, super spectacular, family, invasion, hostage recovery, heists and robberies. Plus classic GTA missions but updated and improved."
- They played the same mission of GI.
- Euphoria engine is at its best.
- Draw distance improved.
- They haven't seen any popping up in the scenery.
- Cover mechanics have been greatly improved and cover will be very important in the gameplay.
- About the economy Houser says: "you will be able to spend money to buy interesting and fun things… expensive toys. We are still working on the economy but it will be a strong element in the game and players will be eager to make money to spend money. Something along the lines of — I went through all of this to make all this money and now I'm going to spend it on this crazy item."
- Biggest vehicles selection of any GTA game.
- Dynamic music in missions
- No COOP in SP
- MP will be a huge part of the game and it will be very addictive.
- MP has been developed by a separated team and it will has been developed as something as important and full of content as SP.
- COOP confirmed in MP
__________________
Senast redigerad av Crackbacon 2012-11-12 kl. 12:58.
I den första trailern till GTA V får se vid två(?) tillfällen se den klassiska polisbilen med svart bak/för, och vita dörrar & tak: http://i.imgur.com/QpM1h.jpg
Men nu i de senaste bilderna ser man istället en helvit bil som liknar de från GTA IV: http://i.imgur.com/s9j42.jpg
Jag hoppas innerligt inte att Rockstar har ändrat sig. Den svartvita polisbilen är sjukt mycket snyggare än helvita. Kan det röra sig om ett annat sorts uttryckningsfordon? Vaktbolag eller akutbil, kanske?
Det beror väl på att polisbilarna ser olika ut i olika delstater i USA... i Kalifornien e bilarna svartvita och i New York e bilarna vita och blå.
Fem gånger större än Red Dead Redemption enligt nya infon alltså, det är nästan svårt att ens ta in. Spelade det igår och bara en sån spelvärld är hyggligt stor
Det är ju bara ett nytt sätt att spela.. så fort du vänjer dig med hur det fungerar så tror jag det kommer kännas riktigt nice!
Sen behöver du ju inte ändra karaktär, du kan vara samma gubbe hela tiden om du så vill.
vänja mig, jag vill fan inte vänja mig. jag ville inte vänja mig vid gta 4 heller, jag vill ha samma gta-feeling som jag älskat och dyrkat i snart ett årtionde-ish.
You do not go to the first presentation of a new GTA without some healthy nerves. Through the years I have seen countless titles previously played and then the rest of the world. Despite the professional distance that you need to keep, such events are often accompanied by a healthy dose of enthusiasm. But this time it's different. GTA is too large for a healthy dose of enthusiasm. "This is a new GTA, the only game that sales of Call of Duty the embarrassment can go up. For weeks now I walk around with the same questions as gamers worldwide: what is it, what story does it tell what will do with The Game Der Rockstar Games? Today it is (for me) to speculate beyond. Today I get the best kept secret of the game industry to see.
When I later that day take place on the bench for the giant screen where GTA V will start, everything falls away from me. Let's get that game. I see it. And then shoot the screen and I meet main character Michael. Michael is a retired bank robber. I see him lying on a beach bed at the pool of his villa in Rockford Hills - the wealthy part of Los Santos. Bit of a tummy, typical New York head life that'm smiles, family where everyone goes his own way. The view is breathtaking, mainly because of the incredible scale of the world. To give you an idea: the world of GTA V is five times larger than the already immense feeling Red Dead Redemption. Michael walks through his house, through to the garage, get on a bike and drive as the streets.
Do you remember that feeling you had when you first with GTA IV to the streets? That sense of wonder, surprise and overwhelm? That a virtual world so detailed, so convincing appeared on your screen? That you actually had the idea that everything was to your feet, starting with ultimate freedom? Exactly that feeling that first meters with Michael on his bike also reduced. An achievement in itself, especially since you would expect that such an impression four years after GTA IV on the same console is no longer possible. But who sees this is quiet. It can not be otherwise. And then the camera zooms out, we look back on the world map and the camera dives down again to a completely different location. This time we see a dirty sweaty redneck who sits on the toilet to shit. Meet Trevor, meet main character number 2.
I knew it", will countless gamers have called. "I knew that GTA V several main characters would have!" Of course, "did you know", this game is dead speculated. Rockstar could do nothing which is not something anyone on the Internet all 'expected' it. But here is the proof, GTA V introduces for the first time in the series several main characters. Though, for the first time? Dan Houser himself explains later in an interview that with him we have clearly that this GTA is the result of everything they've learned from their games. And who looks GTA IV to see what they have learned. A city and a part does not mean that you have to limit yourself to a character, much proven Nico, Luis and Johnny did. But it is a bomblet what Rockstar here drops. Moreover remains not only bringing three main characters. Rockstar did so because his own ideas about how to tackle something.
But that later, first go back to Trevor. Trevor is the disturbed of the three. A former colleague of Michael hole, but one that is not in a favorable state witness protection program has ended. Trevor is a bastard without boundaries. Sleeveless undershirt, rancid sweat pants, greasy long hair and a tattoo on his neck by a dotted line under the text 'cut here' to read. But behind that image of trailer trash-junkie is a man hiding with exceptional qualities as a former soldier with an affinity for everything that has wings.
Franklin, the third main character, makes the whole gang and he did not go away may be of the two old hands from the box. Franklin is up and coming, has a nose for criminal matters and steal too expensive cars sold back from ambitious victims that their monthly loan just not able to pay off. With him we meet in Los Santos' version of Muscle Beach. Well Dressed, proud posture, the world at his feet. And on the point of being involved in a story in which he will have to work with Trevor and Michael. The ideal teachers to show how it is in any case should not, though he believes that rather for themselves. Demount
It is difficult to estimate the true story of GTA V exactly going. I have a half hour to enjoy a matchless displayed city, one that even the phenomenal GTA IV, not even a little can match. But Rockstar did not invite me to immediately fully open card to play. I sit there for that world to see, to get acquainted with the three main characters and to find out how and why exactly they implement.
Even the biggest GTA fan knows those moments or which missions flatten. That moment when you get thirty kilometers to chug in one or another car, before the action really begins. This does Rockstar largely overcome by three characters simultaneously in a mission to drop the player and the possibility to switch between the three. Sometimes you have a couple on the road, sometimes alone. But the idea is that at any moment someone sits in the action which you can switch. For the "how" to demonstrate I get a mission which presented an interrogation in a skyscraper just brutally must be completed by our brand new trio. Michael and Trevor tackle the helicopter on the roof of the skyscraper to land, Franklin starts the engine to the other side of the street to take a position with his sniper rifle. And then the action begins.
Come on, this is Grand Theft Auto
First we step into the shoes of Trevor, the ex-pilot, when we fly by helicopter towards location. The soundtrack in the background (a first for the GTA series) gives some color to the scene that it is not really necessary because the view, the immense scale and a characteristic strong dialogue between Trevor and Michael already more than enough to do. Once on the roof landed we switch to Michael. With him we abseil down the skyscraper. Arriving at the correct floor pops Michael, after a short scene so well written that it proves that the writers of this series their pen still in the right spot have sit through the window. A shoot-out follows, but if the resistance is too large, it is time to switch. This time we crawl into the skin of Franklin, who is tidy with his sniper rifle on the other side of the building.
If the opposition finally a bit to manageable proportions is reduced, coming enemy helicopters the lot for our threesome a little rough disturbing. Michael has since climbed back into the helicopter and while Trevor Franklin (still under the control of the player) a few helicopters off, flights are two teammates through the air path. It is strongly reminiscent of the GTA's before the fourth (and The Ballad of Gay Tony), when missions are standard overly grand and spectacular were. Moments before the presentation comes to an end, I note only that I'm really impressed. Not because of the setting, the fact that I was one of the first in the world the secrets of Rockstar get to see or because that fat giant screen in front of me. It's GTA V that really touched. I see a scene, sit yourself without a controller in your hands. But it is noticeable how special this game is going to be. There myself in that world, that mission play, chased by helicopters while in the heat of battle a soundtrack with some grandeur stirs your heart to unhealthy heights, that's what I want. It also helps you as a connoisseur of the series already know that this is not just a cleverly chosen piece is a game for the rest hanging together like sand. Something you should never exclude, but come, this is a Grand Theft Auto game. It must be really odds are suddenly Rockstar countless times before proven golden touch lost.
*
If I walk out after the presentation, I come back to these three old hands at Rosario Pizza. Thanks to them I realized the morning with what expectations I was going again. An in-depth story about the economic malaise in which the central question is how far people go in the hunt for the dollar. Maybe this is the game, but maybe not. It is impossible to say at this time. It is clear that in many areas as a traditional GTA game. The player as a virtual criminal (or criminals, in this case), an open world full of missions, more optional activities than you can count on two hands and scenes, characters and dialogues that only a development house so strong know to put down. Pre thought I was a GTA IV to go see that bigger, nicer and was polished. Little did I know that Rockstar with this fifth installment in passing a little to the core of what would tinker GTA always was. And then tomorrow I may come back to this house also, to supreme boss Dan Houser interview.
InsideGamers artikel är nästan identisk...
Sen så har ju båda tidiningarna gjort intervjuer med Dan Houser, men det handlar inte så mycket om spelen, mer om hur det är att jobba för Rockstar..
Jag börjar få svårt att föreställa mig hur allt det här får plats i ett stackars PS3 eller ett X360. Jag ifrågasätter dock inte Rockstars kompetens eller skicklighet när det gäller underhållande och beroendeframkallande spel.
Jag börjar få svårt att föreställa mig hur allt det här får plats i ett stackars PS3 eller ett X360. Jag ifrågasätter dock inte Rockstars kompetens eller skicklighet när det gäller underhållande och beroendeframkallande spel.
Ja men tack själv, lite skönare med en lista med fakta och inte bara massa text.
Håller med, speciellt de äldsta PS3...