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Ursprungligen postat av
swebarb
Men va i helvete, dom har ökat priserna hos kadala nu 5 gånger ???? wtf... sug kuk blizzard har slösat säkert 1000 bloodshards denna vecka och knappt fått några legendaries... seriöst va håller dom på med.
De har ökat dropraten, så i verkligen ska det ge 33%mer legs.
Det som de ville få bort var att man behövde springa till blacksmith 300 gånger om dagen, sen har de ökat droprate på craft mats hos Rift Guardians i både vanliga rifts och i GR.
Se citat nedan:
http://eu.battle.net/d3/en/forum/topic/12194689361
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Hey everybody :-)
Travis Day shared the following information overnight:
The Kadala change is primarily meant to be a quality of life change for players. Having to fill up your inventory and run back and forth to the blacksmith could be a mildly cumbersome experience and we wanted to improve that. All items on Kadala had their cost increased, when this was done the chance for her to give you items was also increased but by more than the cost justified. For the same number of shards as before players will now walk away with 1/3 more legendary items.
Blood shard costs are 5x higher, to keep the same reward per shard we raised drop rates by 5x as well. Then after that we further raised the legendary chance by another 33%. The chance to get a legendary from Kadala is now 10%. Since the system is random players will inevitably go on streaks but over the course of time all players move towards the average and that average is now 33% more items than before.
Since we wanted this change to be purely better for players and we know that many people get their crafting materials from Kadala we also decided to add a lot of extra crafting reagent drops to Greater and normal Rift Guardians. The overall impact should be that you are getting roughly the same amount of crafting materials, except instead of getting primarily yellow mats like Kadala gives you, the mats on the Guardians could be white, blue, or yellow—the material drops are random so its possible for players to find white, blue, or yellow mats in varying quantities. If you see 1 Veiled Crystal on a kill that doesn't mean every kill drops 1. This should help even out the quantities of assorted material types instead of flooding players with just one type like Kadala was inclined to do.
We will continue keeping on eye on all the effects of the changes. If we find that these changes had any meaningful negative impact on the ability for players to generate crafting materials we will make further tuning adjustments to the amount of material dropped by Rift Guardians.
TLDR - You get more items than you used to!
Sen från patch notes
Edit: Du får läsa patchnotes och blue posts innan du går i rage mode
Edi2: Att rerolla gems kostar nu 1 Imperial istället för en Flawless Imperial, vilket var en trevlig förbättring (även om jag inte har några oranga gems kvar oavsett).