2014-09-23, 17:19
  #4297
Avslutad
Citat:
Ursprungligen postat av pappa-fixar
Errorrr Errrooorrrrrrrr.. Komigen nu, vad sysslar dom med?! Trippel legendary droprate vill jag ha som kompensering.

Verkar som folk som har tålamod att sitta och kopiera o klista sitt lösenord kommer in tillslut... Men det orkar inte jag eller en större del av spelarna.
Citera
2014-09-23, 20:23
  #4298
Medlem
Är det fler än mig som inte kommer in? Var inne o spelade, sen kunde jag inte starta games, så startade om spelet och nu kommer jag icke in.
Citera
2014-09-23, 21:15
  #4299
Moderator
^Eazs avatar
Citat:
Ursprungligen postat av GillarKebabtallrik
Är det fler än mig som inte kommer in? Var inne o spelade, sen kunde jag inte starta games, så startade om spelet och nu kommer jag icke in.

Har massa random lagspikes. Har inte vågat logga ut dock.
Citera
2014-09-24, 10:31
  #4300
Medlem
swebarbs avatar
Men va i helvete, dom har ökat priserna hos kadala nu 5 gånger ???? wtf... sug kuk blizzard har slösat säkert 1000 bloodshards denna vecka och knappt fått några legendaries... seriöst va håller dom på med.
Citera
2014-09-24, 11:14
  #4301
Moderator
^Eazs avatar
Citat:
Ursprungligen postat av swebarb
Men va i helvete, dom har ökat priserna hos kadala nu 5 gånger ???? wtf... sug kuk blizzard har slösat säkert 1000 bloodshards denna vecka och knappt fått några legendaries... seriöst va håller dom på med.

De har ökat dropraten, så i verkligen ska det ge 33%mer legs.

Det som de ville få bort var att man behövde springa till blacksmith 300 gånger om dagen, sen har de ökat droprate på craft mats hos Rift Guardians i både vanliga rifts och i GR.

Se citat nedan:

http://eu.battle.net/d3/en/forum/topic/12194689361

Citat:
Hey everybody :-)

Travis Day shared the following information overnight:

The Kadala change is primarily meant to be a quality of life change for players. Having to fill up your inventory and run back and forth to the blacksmith could be a mildly cumbersome experience and we wanted to improve that. All items on Kadala had their cost increased, when this was done the chance for her to give you items was also increased but by more than the cost justified. For the same number of shards as before players will now walk away with 1/3 more legendary items.

Blood shard costs are 5x higher, to keep the same reward per shard we raised drop rates by 5x as well. Then after that we further raised the legendary chance by another 33%. The chance to get a legendary from Kadala is now 10%. Since the system is random players will inevitably go on streaks but over the course of time all players move towards the average and that average is now 33% more items than before.

Since we wanted this change to be purely better for players and we know that many people get their crafting materials from Kadala we also decided to add a lot of extra crafting reagent drops to Greater and normal Rift Guardians. The overall impact should be that you are getting roughly the same amount of crafting materials, except instead of getting primarily yellow mats like Kadala gives you, the mats on the Guardians could be white, blue, or yellow—the material drops are random so its possible for players to find white, blue, or yellow mats in varying quantities. If you see 1 Veiled Crystal on a kill that doesn't mean every kill drops 1. This should help even out the quantities of assorted material types instead of flooding players with just one type like Kadala was inclined to do.

We will continue keeping on eye on all the effects of the changes. If we find that these changes had any meaningful negative impact on the ability for players to generate crafting materials we will make further tuning adjustments to the amount of material dropped by Rift Guardians.

TLDR - You get more items than you used to!


Sen från patch notes

Edit: Du får läsa patchnotes och blue posts innan du går i rage mode

Edi2: Att rerolla gems kostar nu 1 Imperial istället för en Flawless Imperial, vilket var en trevlig förbättring (även om jag inte har några oranga gems kvar oavsett).
__________________
Senast redigerad av ^Eaz 2014-09-24 kl. 11:17.
Citera
2014-09-24, 12:16
  #4302
Moderator
^Eazs avatar
Sen är patchen trevlig som sådan.

Pet health increased för alla WD's, Rockworms finns inte längre i GR/R (tacka gudarna för det, oneshot när de dyker upp genom marken på hög GR). Highlightat ett par trevliga saker (utöver pet hälsan som är riktigt main i den här patchen).

Citat:
CLASSES
General

Pets

Philosophy
We want pet survivability to be roughly equivalent to the player that summoned them
Many monster attacks that are intended to be avoided by players, and weren't already dealing reduced damage to pets, now deal significantly less damage to pets

Bug Fixes
-Pets are now properly affected by Shield Pylons


Crusader
Active Skills

Shield Bash
- Can now be interrupted during the hit animation


Witch Doctor
Active Skills

Fetish Army
- Fetish Life has been greatly increased
- Fetish movement speed has been significantly increased
- Fetish leash range has been slightly increased

Gargantuan
-Gargantuan is now summoned at the location of your mouse cursor
-Summon animation speed has been increased

Spirit Walk
-No longer cancels early when the physical body that is left behind takes enough damage

Summon Zombie Dogs
-Zombie Dog Life has been greatly increased

Passive Skills

Fetish Sycophants
-Fetish Life has been greatly increased
-Fetish movement speed has been significantly increased
-Fetish leash range has been slightly increased

User Interface
- Fetish Army and Fetish Sycophants portrait icons should now display more fitting names on mouseover

ITEMS

Class-Specific Legendary Items

Wizard

Firebird's Finery
- The infinite DoT debuff should now have a unique effect when it is applied

Legendary Gems

Boon of the Hoarder
- The number of Gold piles that explode from enemies on kill has been reduced
- To compensate, the amount of Gold in each pile has been increased
- The total amount of Gold dropped remains unchanged, but this will noticeably reduce screen clutter

Bug Fixes

- The Moratorium secondary power can now be triggered by assists
- The Bane of the Trapped damage increase will now properly applied to Frozen enemies
- The Gem of Efficacious Toxin poison DoT can now properly be applied by pet attacks


ADVENTURE MODE

Rift Guardians and Greater Rift Guardians now drop more crafting materials

Infernal Machine
- In multiplayer games, the Key of Bones, Key of Gluttony, and Key of War will now be considered group drops
- This means that, instead of players having an individual chance to find a key, that chance is now exists at the party level
- If a Key of Bones, a Key of Gluttony, or a Key of War drops, it will drop for everyone in the party at the time

Greater Rifts
- The Rift of Trials has received numerous adjustments in an effort to more accurately assess an appropriate level of Greater Rift
- Large Aqueduct and Sewer maps will no longer show up in Greater Rifts

Kadala

Philosophy
While Kadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenient
As a result, we're working to reduce the frequency at which players need to run between Kadala and the Blacksmith to salvage unwanted items

- The cost to purchase items from Kadala has been greatly increased
- The chance for Kadala to drop a Legendary item has also been greatly increased


Bug Fixes
- Fixed an issue that could cause Greater Rift Guardians to sometimes drop multiple of the same Legendary Gem


CRAFTING

Mystic

Enchanting
Philosophy
We want players to be able to more reliably add sockets to their jewelry in order to enjoy Legendary Gems
We still have long term plans to provide more outlets for excess gems and more ways to farm gems that a player needs; however, since those changes are further down the road, we wanted to improve the quality of life of Seasonal and Non-Seasonal players alike by making it easier to add a socket to your Rings and Amulets
- The cost to enchant jewelry has been reduced from a Flawless Imperial gem to an Imperial gem

MONSTERS
- The Electrified monster affix now has a short internal cooldown
- The damage of The Butcher's Fan of Spears attack has been slightly reduced
- The range of the Charging Beasts' Charge attack has been slightly reduced
- Plague Nest Bats have had their health globe drop rate significantly decreased

Nephalem Rifts and Greater Rifts
- Maggot Broods no longer start out burrowed in Nephalem Rifts and Greater Rifts
- Sand Dwellers no longer start out burrowed in Nephalem Rifts and Greater Rifts
- Demonic Hellflyers now run away less frequently and no longer ambush players from the air in Nephalem Rifts and Greater Rifts
- Ghosts now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts
- Rockworms can no longer spawn in Nephalem Rifts and Greater Rifts
Citera
2014-09-24, 13:17
  #4303
Medlem
fgnms avatar
Bara det faktum att rockworms är borta från grifts gör denna patchen helt underbar. Dock gjorde dom inget åt pylons vilket är lite konstigt.
Citera
2014-09-24, 14:06
  #4304
Avslutad
Citat:
Ursprungligen postat av fgnm
Bara det faktum att rockworms är borta från grifts gör denna patchen helt underbar. Dock gjorde dom inget åt pylons vilket är lite konstigt.

Kan se mycket skit som inte fixats. Monster som inte försvinner när griften är klar, lila orbs från elite packs som försvinner etc.
Citera
2014-09-24, 14:27
  #4305
Moderator
^Eazs avatar
Citat:
Ursprungligen postat av Aeikz
Kan se mycket skit som inte fixats. Monster som inte försvinner när griften är klar, lila orbs från elite packs som försvinner etc.

Är som sagt en minipatch, pethälsan är det stora och viktiga här.
Resten är bonusar i min bok.
Citera
2014-09-24, 14:31
  #4306
Bannlyst
Jag kör med min Barbarian på Season, det kändes gott med Season, att få chansen att börja spela spelet från början och upptäcka spelet på nytt. Jag gillar verkligen Season mycket, det känner jag som en nystart och starta från 0 pengar igen, men nu på level 63 så har jag över 200k just nu. Kanske är det Barbarian trots allt jag gillar mest. Eller Demon Hunter.
Citera
2014-09-24, 14:38
  #4307
Medlem
Spinnacers avatar
Jag var D2 fanboy. Men jag har nog aldrig tröttnat på ett spel så fort som Diablo 3, vilken flopp. Mest enformiga spelet någonsin, finns fan INGENTING att göra när man gjort kampanjen och några bounties/rifts. Fyfan.
Citera
2014-09-24, 14:55
  #4308
Bannlyst
Citat:
Ursprungligen postat av Spinnacer
Jag var D2 fanboy. Men jag har nog aldrig tröttnat på ett spel så fort som Diablo 3, vilken flopp. Mest enformiga spelet någonsin, finns fan INGENTING att göra när man gjort kampanjen och några bounties/rifts. Fyfan.
Jag älskar det med rift, det är så mycket monsterslaktande, jag tycker om sådana spel utan så mycket tänkande. Hack 'n' Slash är fantastiskt. Jag tycker även om att samla på grejerna man får på spelet, alla skatter som droppar från fiender och kistor. Spel som Diablo 3 behöver ingen ingående handling för mig.
Citera

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