Haha det vet jag inte men däremot så vet jag något annat, du kommer inte vara flera år efter alla andra om du gör en gubbe nu.
Det enda som kommer hända när du blir Rank 40 är att det kommer bli lite svårt tills du får lite högre RR men det är något som alla får gå igenom.
Så du behöver absolut inte vara rädd för att vara efter alla andra för det kommer du inte vara.
Är ju precis det. Finns väll folk som är typ spelat flera år och är RR 100. Tar ju flera år innan jag kommer ikapp dem.
Spelar jag en ny klass kan jag iaf tillhöra de bättre i den klassen. Men att ta sig till toppen av existerande klasser känns lite väl svårt om jag börjar nu
Är ju precis det. Finns väll folk som är typ spelat flera år och är RR 100. Tar ju flera år innan jag kommer ikapp dem.
Spelar jag en ny klass kan jag iaf tillhöra de bättre i den klassen. Men att ta sig till toppen av existerande klasser känns lite väl svårt om jag börjar nu
Ja om du tänker så, så får du nog vänta ett bra tag skulle jag tro..
Och nej man ligger inte efter punkt slut.
Jag har typ 11 days played med min White Lion och jag känner mig mer än duglig när jag slåss med han.
Någon som spelar på Karak Norn och har koll på olika gillens "status"? Eller finns det nån form av guild-ranking sida man kan spana på?
Här kan du kolla olika guilders renown de skaffat, http://www.warstats.net/ men tror inte att det finns en sida som rankar vilken guild som är bäst ifall det är det du söker efter.
Här kan du kolla olika guilders renown de skaffat, http://www.warstats.net/ men tror inte att det finns en sida som rankar vilken guild som är bäst ifall det är det du söker efter.
*Edit* Är din Chosen på Karak-Azgal?
Vet inte riktigt vad jag söker faktiskt. Var ett gille som erbjöd mig en trial idag efter att jag hamnat i samma scenario som en officer och man blir lite nyfiken på vad det är för lirare. Om man ska bli smickrad eller inte så att säga.
Vet inte riktigt vad jag söker faktiskt. Var ett gille som erbjöd mig en trial idag efter att jag hamnat i samma scenario som en officer och man blir lite nyfiken på vad det är för lirare. Om man ska bli smickrad eller inte så att säga.
Och nä, min karaktär finns på Karak-Norn.
Här kan du få lite info om guilden t.ex. hur många medlemmar, vilka som är medlemmar och vilken rank guilden är.
Är det samma sak som Realm Rank var i DAoC?
Mycket av det roliga där var ju alla topplistor som fanns över den som tjänar flest poäng senaste veckan samt all time high.
Är det samma sak som Realm Rank var i DAoC?
Mycket av det roliga där var ju alla topplistor som fanns över den som tjänar flest poäng senaste veckan samt all time high.
Ja man skulle nog kunna säga att det är samma som Realm Rank.
Finns även statyer i städerna på de som har mest Renown Rank eller de som tjänat mest Renown Rank
Renown Rank får du enbart genom att köra PvP eller RvR som man säger i War.
The city RvR experience has been greatly enhanced to create a much more satisfying RvR endgame. Everything in the new City Siege experience is 100% RvR driven! The City Siege has been divided into three stages:
Invaders!: The goal for the attackers is to destroy the Palace Door within the time allotted. This is accomplished by capturing a series of chained objectives around the city and destroying the Palace Door.
Warlords!: The goal for either side during this stage is to escort a friendly Warlord to the other side’s entrance while at the same time preventing the enemy Warlord from reaching your own gates!
Kings!: The Final showdown between the Kings and their chosen champions! When the stage begins the Kings will call forth all of their combatants for a final rally to battle. During this preparation time, the King will explain the situation and call upon four players to serve as his champions in the battle to come.
Item Improvements
Career restrictions on many equipment drops have been eliminated (i.e. if a heavy armor piece drops and you can wear heavy armor, then you can use it.) The look of dyed items has also been greatly improved.
Combat Highlighting
To provide better feedback during combat in the playable game space we’ve added a new method of lighting characters when they are healed or damaged. At its default settings whenever your own player takes damage they will flash red briefly, a critical hit will flash a stronger red. Receive a heal from someone and your character will flash green briefly. Likewise any targets you damage or heal will flash in a similar manner. This feature can be enabled just on yourself, others or turned off completely in User Settings on the General Tab.
Inventory Space Changes
To help players carry around their belongings, we’ve changed how inventory space is acquired as well as added new vault space to fill up! Backpack pouches can now be purchased at any time instead of waiting for them to be unlocked every 10 ranks. Additionally, we’ve added two more tabs of vault space, which can be purchased 1 row at a time for a total of an additional 160 vault inventory spaces. Guild vaults have also been expanded with another tab, which is purchasable 1 row at a time for a total of an additional 60 guild vault inventory spaces.
AFK Changes
To combat AFK players in scenarios and contested cities we’ve made some adjustments to how AFK is handled in these areas. Now in addition to the existing Idle Hands system if a player anywhere inside of a scenario or contested city idles for more than 2 minutes they will be flagged as AFK and given the Idle Hands debuff. Once flagged AFK and given Idle Hands the player will no longer receive rewards and after 60 seconds if the player does not return from AFK they will be removed from the scenario or contested city.
Mini-Map Edge Tracker
Edge Tracker - To help navigate around the world we’ve added a new Edge Tracker to the mini-map. When your party members are out of range, their mini-map icons will stick to the edge of the mini-map to indicate which direction they are in. Scenarios, Open RvR and Contested Cities objectives keeps and important monsters will be represented by icons on the edge of the mini-map as well. Mousing over any of these tooltips while they’re on the edge of the mini-map will also display the approximate range to the edge point. You can also filter what items are tracked by bringing down the Map Filters option box and unselecting the items you don’t wish edge tracked. Part of the Edge Tracker is a new border around the mini-map when you are tracking anything, if you wish to use the Edge Tracker with the old mini-map border check the “Old Minimap Border” option on the General tab in User Settings.
Land of the Dead – Tomb of the Vulture Lord Changes
The Land of the Dead, specifically the encounters leading into and inside of the Tomb of the Vulture Lord have received some attention with this patch. To start with, the purge mechanic for the Tomb of the Vulture Lord has been changed to better reflect its intended purpose. Purges can now only be initiated by an appropriate force from an enemy realm and requires direct conflict to trigger. As well, there have been a number of changes and fixes to Boss Seven within the Tomb of the Vulture Lord.
We'd like to take a moment to say a special thank you everyone who came out to test 1.3.5 on the Public Test server. Your participation in these events has helped make this update truly epic! Thank you for your continuing support and we'll see you on the battle field!
The city RvR experience has been greatly enhanced to create a much more satisfying RvR endgame. Everything in the new City Siege experience is 100% RvR driven! The City Siege has been divided into three stages:
Invaders!: The goal for the attackers is to destroy the Palace Door within the time allotted. This is accomplished by capturing a series of chained objectives around the city and destroying the Palace Door.
Warlords!: The goal for either side during this stage is to escort a friendly Warlord to the other side’s entrance while at the same time preventing the enemy Warlord from reaching your own gates!
Kings!: The Final showdown between the Kings and their chosen champions! When the stage begins the Kings will call forth all of their combatants for a final rally to battle. During this preparation time, the King will explain the situation and call upon four players to serve as his champions in the battle to come.
Item Improvements
Career restrictions on many equipment drops have been eliminated (i.e. if a heavy armor piece drops and you can wear heavy armor, then you can use it.) The look of dyed items has also been greatly improved.
Combat Highlighting
To provide better feedback during combat in the playable game space we’ve added a new method of lighting characters when they are healed or damaged. At its default settings whenever your own player takes damage they will flash red briefly, a critical hit will flash a stronger red. Receive a heal from someone and your character will flash green briefly. Likewise any targets you damage or heal will flash in a similar manner. This feature can be enabled just on yourself, others or turned off completely in User Settings on the General Tab.
Inventory Space Changes
To help players carry around their belongings, we’ve changed how inventory space is acquired as well as added new vault space to fill up! Backpack pouches can now be purchased at any time instead of waiting for them to be unlocked every 10 ranks. Additionally, we’ve added two more tabs of vault space, which can be purchased 1 row at a time for a total of an additional 160 vault inventory spaces. Guild vaults have also been expanded with another tab, which is purchasable 1 row at a time for a total of an additional 60 guild vault inventory spaces.
AFK Changes
To combat AFK players in scenarios and contested cities we’ve made some adjustments to how AFK is handled in these areas. Now in addition to the existing Idle Hands system if a player anywhere inside of a scenario or contested city idles for more than 2 minutes they will be flagged as AFK and given the Idle Hands debuff. Once flagged AFK and given Idle Hands the player will no longer receive rewards and after 60 seconds if the player does not return from AFK they will be removed from the scenario or contested city.
Mini-Map Edge Tracker
Edge Tracker - To help navigate around the world we’ve added a new Edge Tracker to the mini-map. When your party members are out of range, their mini-map icons will stick to the edge of the mini-map to indicate which direction they are in. Scenarios, Open RvR and Contested Cities objectives keeps and important monsters will be represented by icons on the edge of the mini-map as well. Mousing over any of these tooltips while they’re on the edge of the mini-map will also display the approximate range to the edge point. You can also filter what items are tracked by bringing down the Map Filters option box and unselecting the items you don’t wish edge tracked. Part of the Edge Tracker is a new border around the mini-map when you are tracking anything, if you wish to use the Edge Tracker with the old mini-map border check the “Old Minimap Border” option on the General tab in User Settings.
Land of the Dead – Tomb of the Vulture Lord Changes
The Land of the Dead, specifically the encounters leading into and inside of the Tomb of the Vulture Lord have received some attention with this patch. To start with, the purge mechanic for the Tomb of the Vulture Lord has been changed to better reflect its intended purpose. Purges can now only be initiated by an appropriate force from an enemy realm and requires direct conflict to trigger. As well, there have been a number of changes and fixes to Boss Seven within the Tomb of the Vulture Lord.
We'd like to take a moment to say a special thank you everyone who came out to test 1.3.5 on the Public Test server. Your participation in these events has helped make this update truly epic! Thank you for your continuing support and we'll see you on the battle field!
Det var de stora förändringarna det där.
Låter trevligt det där. Speciellt combat highlightning låter spännande.