Fellow Command & Conquer fans,
Today we’ll be launching our major update for the Command & Conquer Remastered Collection. As mentioned in the post last week, our goal with this update was multifold:
- Complete several of the top community requested features which just missed the launch date
- Implement some additional quality-of-life improvements
- Address many of the top bugs which have been seen in the launch version
- Iterate on our Quickmatch ruleset
Below you will find the full list of Patch Notes for this update. But before we get too deep into the detailed list, there are some higher-level items to mention as part of this patch.
Stuttering Issue:
This patch aims to improve the framerate stuttering issue some people have been experiencing since launch. Admittedly this issue has been complicated to address. Effectively what we ended up having to do was refactor the way textures are loaded by the game, and push the majority of that loading to before you get into gameplay. This will have two primary impacts for everyone going forward:
- Loading the overall game may take longer than before
- Loading the first map may take longer than before
These longer load times would be most seen after a fresh restart of the computer. While we understand this extra loading time may not be ideal, our testing indicates gameplay performance should be improved across the board, and this felt like a worthwhile tradeoff. We want to continue gathering feedback / data on this issue, so if you have been experiencing the stuttering issue with the launch version, please let us know if this patch improved your gameplay performance.
Mod Compatibility:
Because this patch includes updates to the TiberianDawn.dll and RedAlert.dll files, it’s likely that previous mods will no longer be compatible with this updated version of the game. Modders will need to update their mods with the latest code and refresh their mods on the Steam Workshop. Certain mods may also need to be repackaged to be compatible with the new texture process above, and we’ve provided a script / tool to assist with this in the root install directory for the Command & Conquer Remastered Collection, within the folder called “SOURCECODE/SCRIPTS.”
Once a mod has been updated on the Steam Workshop, players will need to follow a few steps to update and reactivate their mods:
- Disable the mod in the Mods Menu
- Unsubscribe from the mod in the in-game Workshop Mods menu
- Quit and restart the game
- Re-subscribe to the mod via the Workshop Mods menu
- Activate the mod and restart the game as prompted
- The updated mod should then work as intended
Players may experience some issues if they try to activate mods which are not updated to the patch version.
Detailed Patch Notes:
With those items in mind, please see below for all the updates made in this patch:
New Features:- Added the ability to host Private Game Lobbies:
- The host must check the Private Game box in the setup screen
- Hosts can then choose a four digit passcode for their game
- Private games will show an icon in the Join Lobby list
- Attempting to join a Private Game will require the passcode
- Host invited players will not need to enter the passcode to join
- Added a Player Panel in-game to view player names, factions, team colors, and status. This can be accessed via the Players button on the Sidebar.
- Added the ability to mute a player’s chat while in-game. This can be done from the new Player Panel and tapping the mute checkbox next to their name.
- Added the ability to overwrite saved games. Note: Tiberian Dawn and Red Alert saved game names are not exclusive, so be aware of overwriting saved games from one title to the other.
[...]