2019-03-19, 22:00
  #1585
Medlem
glorups avatar
Citat:
Ursprungligen postat av Astrorbit
Hoppas dom lägger till nya mounts och raser

troll. Det gör dom ALDRIG!
Citera
2019-03-20, 00:20
  #1586
Medlem
Astrorbits avatar
Citat:
Ursprungligen postat av glorup
troll. Det gör dom ALDRIG!


Vore skoj om dom la till Enhörning som mount.
Citera
2019-03-20, 00:24
  #1587
Medlem
Halloween2s avatar
Citat:
Ursprungligen postat av Astrorbit
Vore skoj om dom la till Enhörning som mount.

Vad är meningen med classic om det ska vara nya saker i det? Suck
Citera
2019-03-20, 00:31
  #1588
Medlem
Astrorbits avatar
Citat:
Ursprungligen postat av Halloween2
Vad är meningen med classic om det ska vara nya saker i det? Suck


Så hela spelupplevelsen förstörs för dig om man lägger till en ny mount? oooookej!
Citera
2019-03-20, 03:11
  #1589
Medlem
Halloween2s avatar
Citat:
Ursprungligen postat av Astrorbit
Så hela spelupplevelsen förstörs för dig om man lägger till en ny mount? oooookej!


Vart skrev jag att det förstörs mupp jävel?
Citera
2019-03-20, 15:03
  #1590
Medlem
Opilus5500s avatar
Citat:
Ursprungligen postat av Porryhatter
Nyheter från Blizzard:

"ALTERAC VALLEY IN CLASSIC

This is a subject that has been asked about several times recently, and we want to clarify some of the details surrounding it. Like many aspects of the game, Alterac Valley was tuned and adjusted in different ways from patch to patch in 2005-2006.

First and foremost, we’re planning to use the 1.12 version of Alterac Valley. For many parts of the game like this, we’re picking an original WoW patch that gives us the most clarity for WoW: Classic, and 1.12 is that patch.

In Alterac Valley, that puts us before the introduction of reinforcements. It puts us before the removal of all of the Commanders and Lieutenants. The only win conditions are the killing of Drek’thar in Frostwolf Keep or Vanndar Stormpike in Dun Baldar.

It gives us several early improvements to the BG that we’re glad to have in place. Early on in AV, there were too many NPCs and they were too hard to kill. By 1.12, many had been removed and NPC health was brought down to a reasonable level. Turning in armor scraps is an encouraged, supportive activity by this point. Many capture points (mostly graveyards) had been moved away from their initial placements to gain better balance across the map. Korak the Bloodrager was removed, and killing opposing players no longer drops items like Dwarf Spines, Orc Teeth, or Human Bone Chips. Gross.

In our content plan update, we mentioned that we’re still working out exactly how and when PvP elements of Classic will roll out. We’ll update you on that here very soon."


https://us.forums.blizzard.com/en/wow/t/alterac-valley-in-classic/128908
Låter väldigt bra! Inge mer AV matcher som är en hel dag långa, kändes väldigt segt och tråkig gameplay! Jag föredrar open pvp bäst, den slår allt .
Citera
2019-03-20, 19:06
  #1591
Medlem
Citat:
Ursprungligen postat av Opilus5500
Låter väldigt bra! Inge mer AV matcher som är en hel dag långa, kändes väldigt segt och tråkig gameplay! Jag föredrar open pvp bäst, den slår allt .

Ja world pvpn är enormt attraherande faktiskt. Just det att den är garanterad i classic är så jävla nice. Så som spelet va byggt då skapar naturliga "hotspots" som man alltid kan gå till.

T.e.x southshore/tarren mill, tanaris, STV (gurubashi inkluderat), Blackrock mountain(!!), Silithus(när AQ eventet kommer är de kaos) m.m.

Kommer alltid kunna logga in och ha kul.

Och btw, dra in i huvudstäder och ganka och fucka runt som stealther kommer vara en grejj igen!!
Citera
2019-03-20, 22:18
  #1592
Medlem
glorups avatar
Citat:
Ursprungligen postat av Opilus5500
Låter väldigt bra! Inge mer AV matcher som är en hel dag långa, kändes väldigt segt och tråkig gameplay! Jag föredrar open pvp bäst, den slår allt .

Jag tycker dock att lite av charmen med AV var att man kunde ha gått med i ett game som pågått i över 24 timmar. är det momentet som försvinner ? synd isåfall.
Citera
2019-03-21, 07:36
  #1593
Medlem
Citat:
Ursprungligen postat av glorup
Jag tycker dock att lite av charmen med AV var att man kunde ha gått med i ett game som pågått i över 24 timmar. är det momentet som försvinner ? synd isåfall.

Nej, det står ju:

"In Alterac Valley, that puts us before the introduction of reinforcements."
Citera
2019-03-21, 13:07
  #1594
Medlem
Det kommer bli otroligt intressant att se hur gemene man som är f.d. vanilla-spelare och nya spelare som aldrig lirat det förut kommer att reagera, med tanke på privatservarna som har varit ute väldigt länge och har s.k. BiS-sheets, optimala rotationer och hela PvP-systemet utlistat.
Har både lirat gamla vanilla och på privatservrar, gjort i princip allt redan så det kommer att bli ultimat njutning i form av oily blackmouth mafia
Citera
2019-03-21, 17:54
  #1595
Medlem
Porryhatters avatar
Citat:
Ursprungligen postat av Varian
Nej, det står ju:

"In Alterac Valley, that puts us before the introduction of reinforcements."

Tyvärr resulterar det fortfarande i 15 minuters games där båda sidor rushar bossen och ignorerar pvp till varje pris. Jag är lite besviken att det blir AV 1.12.1 då den är ganska likt retail. Jag hade hoppats på att folk skulle få uppleva denna BG innan nerfen. Typ som Stormpike/Frostwolf mine layers (togs bort i 1.8), Korrak the Bloodrager och Zinfizzlex's Portable Shredder Unit (togs bort i 1.10).

1.5.
The Warsong Gulch and Alterac Valley battlegrounds are now available.

1.6.
Each team will now gain additional bonus honor if their towers are not destroyed by the end of the map. The more towers that remained intact, the more honor received.
If you manage to keep your faction's Captain alive for the duration of a battle, you will be granted extra points upon victory.

Several Alterac Valley vendor items are now bind on acquire.

The respawn time for tower guards (assuming the tower has not been destroyed) has been greatly increased.

Korrak the Bloodrager has gained immunities to many different spell and ability effects.
The minimum reputation needed to send a cavalry charge has been reduced to Honored.

Players of Revered or higher reputation may now call offensive air strikes if they have managed to rescue their respective Wing Commanders.

Alterac Valley's guard spawn is now controlled via a more intuitive mechanism. Please check the Officer Supply vendors for your faction to read up on the changes.

Fixed a bug that sometimes prevented the Alliance team from receiving honor for destroying towers.

Fixed a bug that was not awarding Horde credit for owning a mine at the end of a game.

1.8.
Alterac Valley has received an overhaul:

In order to keep teams in Alterac Valley more numerically balanced, players will now enter Alterac Valley on a one-for-one basis (i.e. if there are 30 players in the battleground for each side with 10 players in the Alliance queue and 2 players in the Horde queue, only two players from each team will be added, bringing the total to 32 per side).

The minimum number of players required to start a battle in Alterac Valley has been lowered to 20 (the maximum is still 40).

Points for completing the map and winning have been slightly decreased.

Graveyards and graveyard capture points are now at different locations. The banners players must interact with in order to capture a graveyard have been distanced from each other somewhat in order to alleviate "graveyard zerging" and make graveyards more meaningful to both defense and offense.

Several terrain changes were made to fix some geometry exploits as well as to adjust for the new graveyard mechanic.

Iceblood Graveyard has been fortified.

The Frostwolf Relief Hut now has appropriate guards.

A great avalanche has closed off both the eastern and western segments of Alterac Valley. This has displaced the Syndicate, the Wildpaw Gnolls, and many of the Winterax Trolls.

Due to the avalanche, Korrak the Bloodrager and a small band of surviving Trolls have made the Snowfall Graveyard their new home. Players will find that Snowfall is now under Korrak's control and they must defeat Korrak and his Troll guards if they wish to take Snowfall.

The quests Korrak the Bloodrager (Alliance), Korrak the Everliving (Alliance), The Legend of Korrak (Horde), and The Return of Korrak (Horde) have been removed from the game. The rewards for the initial quest involving Korrak have been moved and can be acquired by completing the quest associated with winning a match in Alterac Valley. We realize that some players may have had the Korrak quest and never completed it. These players may have already completed the quest for killing the General and thus might not be able to benefit from the rewards from the previous quest line. We have opted to add an extra quest step at the end of the General kill quests to reward players that fall under such conditions.

A new item has been added as one of the reward choices for the quests Hero of the Stormpike and Hero of the Frostwolf.

NPC difficulty has been scaled down. All NPCs have had their power reduced by 15-30%.

There is now a portcullis at the end of each of the entrance tunnels inside Alterac Valley. They will rise two minutes into the battle.

1.9.3.
The default graveyards in Alterac Valley for each side were moved further up the tunnels away from the battleground exit. This should prevent accidentally leaving the battleground.

1.10.
Flavor items from player loot in Alterac Valley will now stack and can be sold for a small value.
These are items like Documents from Boomstick Imports, Worn Running Shoes, etc.

Players in Alterac Valley will no longer drop Darkspear Troll Mojo, Dwarf Spines, Forsaken Hearts, Human Bone Chips, Orc Teeth, etc. and the quests have been removed for these items. Instead when a player is slain in Alterac Valley, any enemies that were in that player's threat list will gain 1 point of reputation with either the Frostwolf or Stormpike factions.

Frostwolf and Stormpike faction will now be gained by killing players of the opposite faction.

Reputation will no longer be split up among the entire raid group.

Tower Banners in Alterac Valley can no longer be used through walls.

Korrak the Bloodrager and his band of trolls have packed up their bags and left Alterac Valley for greener pastures.

1.11.
Most of the NPC guard units have been removed.

Players now drop more quest items.

Creatures that remain in Alterac Valley have had their hit points reduced.

The buff that is periodically cast by each faction's Captain has been changed to a flat 20% hit point buff.

Upgrading troops through armor scrap turn-ins will also now result in your team's General enabling a periodic buff to your melee and spell damage.
__________________
Senast redigerad av Porryhatter 2019-03-21 kl. 17:57.
Citera
2019-03-22, 08:26
  #1596
Medlem
glorups avatar
Citat:
Ursprungligen postat av EnOppenTanke
Det kommer bli otroligt intressant att se hur gemene man som är f.d. vanilla-spelare och nya spelare som aldrig lirat det förut kommer att reagera, med tanke på privatservarna som har varit ute väldigt länge och har s.k. BiS-sheets, optimala rotationer och hela PvP-systemet utlistat.
Har både lirat gamla vanilla och på privatservrar, gjort i princip allt redan så det kommer att bli ultimat njutning i form av oily blackmouth mafia

Det kommer antagligen resultera i att dom ``nya``spelarna sluter upp via diverse discord grupper och kör med vänner/bekanta för att slippa olika problem som, camping och ninjaloots osv osv medans old school spelarna typ bara kör discord vid raids/pvp och kanske vid dungeons. så tråkig utveckling det har blivit. En gissning bara
Citera

Skapa ett konto eller logga in för att kommentera

Du måste vara medlem för att kunna kommentera

Skapa ett konto

Det är enkelt att registrera ett nytt konto

Bli medlem

Logga in

Har du redan ett konto? Logga in här

Logga in