2008-08-21, 20:53
#1
Hemsida:
http://cursedmountain.deepsilver.com/
Bilder:
http://www.revogamers.net/noticias-2...-Mountain.html
Trailer: (Cam)
http://www.gametrailers.com/player/38797.html
De har onekligen ftt in HDR i Wii, alltid ngot.
Jag r optimistisk!
http://cursedmountain.deepsilver.com/
Citat:
http://uk.wii.ign.com/articles/897/897888p1.html
US, August 11, 2008 - Sproing Interactive Media GmbH, Vienna, today announced that it's currently developing the Wii Survival Horror game Cursed Mountain for, and together with, Deep Silver. The player takes on the role of a fearless mountaineer as he climbs into the Himalayas on a quest to find his lost brother. As he ascends the mountain, he encounters an ancient curse: the souls of the people who died in that region are stuck in limbo, caught in the Shadow World. Deep Silver announced the first details of the upcoming Wii hit title Cursed Mountain on July 31st.
"Aside from the challenge to develop an innovative title with spectacular levels and new controls, the focus in Cursed Mountain is the overwhelming environment of the Himalayas," said Harald Riegler, CEO of Sproing. "It is really important to us that the player experiences nature's powers as realistically as possible, and that the game's viewing distance allows the player to see the monumental landscapes at all times. We are also going to great lengths to make the dead souls look as convincing as possible in order to deliver the level of immersion necessary for really effective and believable survival horror."
To deliver on these goals, the Sproing team relies on its proprietary "Athena" game engine, which is rendering the Himalayas on Wii at a quality never seen before. The engine highlights of "Athena" include amongst others, HDR-Rendering, shader simulations developed especially for Wii in order to display ice, heat and water (realistic reflections and refractions), an ultra-fast particle system for amazing snow storms, soft particles for realistic fog and smoke, depth of field, motion blur, dynamic soft shadows, spherical harmonics lighting, as well as a high performance level-of-detail and streaming system in order to provide long viewing distance of the entire surrounding. In order to create an exciting atmosphere when battling the ghosts, the game employs a number of custom-created special effects such as the shader simulations as well as a newly developed post-processing framework. "Our engine technology really takes the Wii hardware to its limits and Wii gamers can really look forward to a heart-stopping, and breath-taking world that comes alive with this title," said Gerhard Seiler, Technical Director of Sproing.
"Aside from the challenge to develop an innovative title with spectacular levels and new controls, the focus in Cursed Mountain is the overwhelming environment of the Himalayas," said Harald Riegler, CEO of Sproing. "It is really important to us that the player experiences nature's powers as realistically as possible, and that the game's viewing distance allows the player to see the monumental landscapes at all times. We are also going to great lengths to make the dead souls look as convincing as possible in order to deliver the level of immersion necessary for really effective and believable survival horror."
To deliver on these goals, the Sproing team relies on its proprietary "Athena" game engine, which is rendering the Himalayas on Wii at a quality never seen before. The engine highlights of "Athena" include amongst others, HDR-Rendering, shader simulations developed especially for Wii in order to display ice, heat and water (realistic reflections and refractions), an ultra-fast particle system for amazing snow storms, soft particles for realistic fog and smoke, depth of field, motion blur, dynamic soft shadows, spherical harmonics lighting, as well as a high performance level-of-detail and streaming system in order to provide long viewing distance of the entire surrounding. In order to create an exciting atmosphere when battling the ghosts, the game employs a number of custom-created special effects such as the shader simulations as well as a newly developed post-processing framework. "Our engine technology really takes the Wii hardware to its limits and Wii gamers can really look forward to a heart-stopping, and breath-taking world that comes alive with this title," said Gerhard Seiler, Technical Director of Sproing.
Bilder:
http://www.revogamers.net/noticias-2...-Mountain.html
Citat:
- Huge enviroments inspired by trully Himalayian places. Not only mountains and paths, but town, villages, temples and monastery, as well.
- A lot of reseach about people and buddhism to get a trully behavior in CPU characters. They can be persons, phantoms, souls, demons, etc.
- Even with the big enviroments, solid graphics in buildings and many textures. Also good particle effects. Not so good character design and animation yet, early version.
- Why Wii?
1st: Wii is "pretty powerfull" and they can got all they want: enviroments, effects, etc
2nd: They are really interested in motion sense for erverything: combat, climbing... They didnt want just to press a button once a again, they want a real fight with hard movement (he moved his armed hardly)
- Find out what is real and what is an illusion.
- It is a mix of survival horror and exploration in the adventure, with some climbing as well. There will some issues to resolve to go ahead, but not classical combination puzzles
- A lot of reseach about people and buddhism to get a trully behavior in CPU characters. They can be persons, phantoms, souls, demons, etc.
- Even with the big enviroments, solid graphics in buildings and many textures. Also good particle effects. Not so good character design and animation yet, early version.
- Why Wii?
1st: Wii is "pretty powerfull" and they can got all they want: enviroments, effects, etc
2nd: They are really interested in motion sense for erverything: combat, climbing... They didnt want just to press a button once a again, they want a real fight with hard movement (he moved his armed hardly)
- Find out what is real and what is an illusion.
- It is a mix of survival horror and exploration in the adventure, with some climbing as well. There will some issues to resolve to go ahead, but not classical combination puzzles
Trailer: (Cam)
http://www.gametrailers.com/player/38797.html
De har onekligen ftt in HDR i Wii, alltid ngot.
Jag r optimistisk!