Ni som undrar lite över honören.
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Lyte on Honor
Responding to comments that the honor system is starting to grow flaccid, Lyte commented on the system, noted a few of it's complications, and shared some future plans.
"One of the major issues with the system is that players often compare it to the launch of the Honor Initiative. Every feature launches with huge spikes in usage; in fact, some people can model these spikes in usage with impulse functions. But, launch behavior isn't normal behavior--Honor was being handed out like candy, and we had to put a lot of restrictions in place to make sure Honor Badges didn't flood the ecosystem.
Nowadays, there's a lot of Honor being handed out on every server; admittedly, there's less Honor handed out at high MMR and Ranked Modes and this could be considered a problem. Honor, in its current form, is just the foundation for what we want to do with positive feedback in the game. RoamingNumeral is a designer on the player behavior team that is going to expand the Honor Initiative and add more features and functionality to it--he has quite a few research tasks going on to explore the potential upgrades, and I'm sure players have some ideas that could be valuable as well.
For example, we've talked in the past about the potential of small prizes for players that are accurate at identifying sportsmanlike players. Most of the player behavior team is focusing on Champ Select right now, but we look forward to continue adding to Honor."
He elaborated further, saying:
"The key to getting a badge is consistently getting Honor, and not necessarily the total number of Honor you have received.
RoamingNumeral did make changes recently to the decay speed of Honor, so the rate of consistency necessary to unlock a badge is a bit easier now."
Reiterating a bit, he continued:
"This is what we're seeing--positive players are still getting Honor every other game or so, and we believe this is decently healthy. There's certainly pockets of the game where Honor is more rare, such as high MMR or Ranked Mode.
We're in the process of figuring out next steps for Honor given all the data we've collected so far though"
Lyte then commented on why Honor decay was implemented in the first place.
"Allowing players to lose Honor was an intentional design decision to avoid potential abuse cases; for example, we want to avoid players showing positive behavior just enough to get a badge, then go back to negative behavior. We want to encourage players to maintain sportsmanlike behavior throughout their time playing League of Legends.
However, right now it's a pretty poor experience to not really know when you lost your badge. This is something we had to cut in the feature, but recognize is a poor experience right now."
When a summoner asked if there is a possibility of lowering the requirements, compared to what it takes to actually acquire them, to keep a ribbon once you've earned it, Lyte responded:
"We've talked about this as an option, and it's not too bad."
Responding to a summoner idea, he then shared his thoughts on why IP or some other in game resource isn't awarded for honoring your fellow players.
"The goal of Honor is to have a foundation system that we can use to reinforce positive behaviors throughout League of Legends. If we rewarded currency when players give Honor, we're providing the wrong incentive and we would visibly see an increase in the number of Honors going to random people or being used in trades to bump each other's currency up.
We have to figure out rewards that are meaningful to both the players giving and receiving Honor, and provide the right incentive to nudge players to all exhibit more sportsmanlike behavior. It's a difficult problem, but one I think can be done in the future."
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Ursprungligen postat av Jafan89
Har jag någonsin påstått att jag är vettig?

haha.