Citat:
Ursprungligen postat av
LaCucaracha
https://wccftech.com/demons-souls-ray-tracing/
Källa på att Sackboy och Astro’s Playroom har RT?
Läste detta om Godfall:
”
Counterplay's third-person action RPG Godfall and Codemasters' racing game Dirt 5. On AMD's DirectX 12 Ultimate page, we found comparison screenshots for both titles with and without ray-tracing enabled.
To be honest, though, in both cases the difference is minimal. Shadowing seems to be slightly richer and more detailed, but that's it; we can only hope the performance impact for such a minor graphics improvement will be very light.”
Så du tar ett citat från någon som har jämfört några screenshots av spelet?
Här är ett citat om Godfall från 13e september. Jag vet inte när ditt citat är ifrån.
"The game world also looks more defined, and one of the most impressive things in the trailer was the impact of Ray Tracing"
https://www.sportskeeda.com/esports/playstation-5-s-godfall-combat-trailer-out-receives-graphical-upgrade
Om Godfall från 27e juni
"Godfall looks and runs brilliantly, which is mainly thanks to the ray tracing technology. Reflections, shadows and lighting are reproduced realistically and on a completely new level."
https://freegametips.com/godfall-supports-ray-tracing-3d-audio-new-details-on-the-ps5-launch-title/
-------
Om Sackboy, från 16e oktober.
"In the game itself, we see some gorgeous ray traced reflections on the prize bubbles, while all of the texture work is top-class."
https://www.pushsquare.com/news/2020/10/the_not-so_secret_star_of_ps5s_ui_reveal_sackboy_of_course
-------
Om Astro's Playroom, från 29 oktober.
"Astro’s Playroom, it seems, is running at a native 4K resolution and a consistent 60 frames per second, while it also seems like the game is making use of some ray-tracing features here and there."
https://gamingbolt.com/astros-playroom-runs-in-native-4k-at-60-fps