2008-07-18, 02:44
#1201
Crysis
Now I remember my issues with Half-Life 2. You see, I had just played Flashpoint and Far Cry, and I really thought that free-roaming FPS will change FPS's forever. Then Half-Life 2 came and it was a scripted FPS that now felt like a rail-shooter compared to those games. Well, at least the story in Half Life 2 was ok, and with Episode I and II I started to enjoy HL2 again. Then I play a game like Crysis, which remind me what those games were, and they were everything what a FPS should be. A free-roaming landscape where the only task is to get to the checkpoints, no telling you how. It offers the player options. Options how to solve each situation. It's possible to rush through, but it's also possible to just mess around for awhile. Add to that vehicle travel, the best looking 3d Engine up to date and you have a FPS which can as well be the official icon of first-person shooters. Ofcourse, the game was not without issues. It took me a long time to play it (I had it since it was released actually) due to problems with SLI. I finally forced the game to Direct X 9 which solved the problems. The second problem is the story, which was rather uninteresting really. Then there was these levels in the middle, with zero-gravity, that was really really annoying. It took me ages to get through one level simply because it was so disorienting.
Now I remember my issues with Half-Life 2. You see, I had just played Flashpoint and Far Cry, and I really thought that free-roaming FPS will change FPS's forever. Then Half-Life 2 came and it was a scripted FPS that now felt like a rail-shooter compared to those games. Well, at least the story in Half Life 2 was ok, and with Episode I and II I started to enjoy HL2 again. Then I play a game like Crysis, which remind me what those games were, and they were everything what a FPS should be. A free-roaming landscape where the only task is to get to the checkpoints, no telling you how. It offers the player options. Options how to solve each situation. It's possible to rush through, but it's also possible to just mess around for awhile. Add to that vehicle travel, the best looking 3d Engine up to date and you have a FPS which can as well be the official icon of first-person shooters. Ofcourse, the game was not without issues. It took me a long time to play it (I had it since it was released actually) due to problems with SLI. I finally forced the game to Direct X 9 which solved the problems. The second problem is the story, which was rather uninteresting really. Then there was these levels in the middle, with zero-gravity, that was really really annoying. It took me ages to get through one level simply because it was so disorienting.