Har som sagt varit tveksam till detta innan, och inte mindre så när jag läste följande preview....
https://www.playstationtrophies.org/...ouls-Path.html
Bjussar på lite quotes.
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And this time, it's taking the Dark Souls template as a gameplay touchstone, pitting flame-haired protagonist Fury against a plethora of monsters and the ever-looming threat of death sending you back to fight said monsters all over again.
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But where Dark Souls and its ilk allow you to rest at bonfires (or whatever) checkpoints are fairly arbitrary (and much too far apart) in Darksiders III, meaning you're never quite sure how far you'll be flung back whenever you end up biting the dust. Upon running your way back to where you came from, you'll be able to retrieve the souls you lost when you died (sound familiar?) and then hopefully make further progress next time. Souls act as your currency, enabling you to purchase items from Vulgrim, or you can feed them to him for an attribute point that can be spent on levelling up your abilities.
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Darksiders III's fantastical realm, which retains the series' Zelda-like framework, but eschews the previous games' core structure in favour of something more akin to, yes, Dark Souls
Basically verkar det som man frångått allt som gjort tidigare spel bra och istället försöker röra sig mot dark souls. Ja jag älskar souls spelen men det är inte vad jag vill ha i darksiders.... Utan jag vill ha mer av det som gjorde dem två första spelen så bra.