2006-05-15, 16:27
  #1
Medlem
Sååå....
Citat:
WHOL (hädanefter WAR) lever igen! Mythic, som bl.a. ligger bakom Dark Age of Camelot, har börjat om från scratch efter att GW (Games Workshop) för några år sen drog pluggen ur det förra projektet som UK-baserade studion Climax höll i.

Det kommer finnas sex spelbara raser fördelat på två faktioner:

Law:
Empire (människor), Dwarves, Elves

Chaos:
Dark Elves, Orcs och Chaos (människor/mutanter)

Citat:
Det kommer synas på spelaren om han/hon har en hög level eftersom utseendet förändras med tiden, dvärgar får längre skägg, orcs blir större och man kommer kunna pryda sin rustning med fienders avhuggna huvuden. Levels kommer representeras genom att man tar olika yrken, där man samlar olika egenskaper från varje.

PvP-strider kommer att nå en helt ny nivå (NPC's kommer att finnas för att fylla ut om ena laget har färre männskliga spelare ) och man kommer kunna erövra städer och områden.


Screens:
http://img428.imageshack.us/my.php?i...ull00034zh.jpg
http://img428.imageshack.us/my.php?image=gobss034qc.jpg
http://img428.imageshack.us/my.php?i...ull00050ow.jpg
http://img428.imageshack.us/my.php?image=exss064re.jpg
http://img428.imageshack.us/my.php?i...ull00012yt.jpg
http://img428.imageshack.us/img428/305/exss118gz.th.jpg

E3-trailern:
1280x720 - http://mythic.fileburst.com/war/med...ailer_80meg.zip
640x360 - http://mythic.fileburst.com/war/med...ailer_50meg.zip
320x180 - http://mythic.fileburst.com/war/med...ailer_20meg.zip

Officiell site:
www.warhammeronline.com

Preview:
http://ve3d.ign.com/articles/708/708700p1.html
2006-05-15, 17:13
  #2
Medlem
brobbans avatar
Ser intressant ut.
2006-05-15, 17:59
  #3
Medlem
mi:nes avatar
Nog för att jag hört historier om att dom "tar det bästa från WoW och DaoC", men när jag såg trailern och läste texten "25 years of Warhammer 1983-2005" fann jag det hela väldigt patetiskt. Inte nog med att de försöker få respekt för någonting som ännu inte har inträffat, det känns (enligt mig) som ett direkt plagiat på Blizzards "10 years of WarCraft". Slapstick-momentet i deras "cinematic trailer" hjälper inte heller till att stilla min misstro att de tar det hela som ett seriöst projekt.

Visserligen har jag stor tro på det hela och ser fram emot mer information om produkten (skrev upp mig för nyhetsbrevet för ett tag sedan), men detta ser jag inte som en positiv bild av - vad jag hoppas blir - bästa onlinespelet hittills.
2006-05-15, 18:28
  #4
Medlem
Hm Warhammer kom ju långt före Warcraft-liren så det är snarare Blizz som snott det mesta från Warhammer-världen.
2006-05-15, 18:38
  #5
Medlem
mi:nes avatar
Citat:
Ursprungligen postat av zaphiren
Hm Warhammer kom ju långt före Warcraft-liren så det är snarare Blizz som snott det mesta från Warhammer-världen.
Om du vill se det på det sättet så kan vi sätta Tolkien högst upp på pedistalen; men det som jag ville belysa var att det kändes som ett plagiat att ha den texten i filmen på det sättet.
2006-05-15, 18:42
  #6
Medlem
Citat:
Ursprungligen postat av mi:ne
Om du vill se det på det sättet så kan vi sätta Tolkien högst upp på pedistalen; men det som jag ville belysa var att det kändes som ett plagiat att ha den texten i filmen på det sättet.
Hm var inte riktigt så jag menade. Men Blizz har ju snott själva "cartoon"-stilen från Warhammer inte tvärtom. Plagiat och plagiat...jag är skeptisk.
2006-05-15, 18:56
  #7
Medlem
Laughing_Crabs avatar
Kommer det ha månadsavgift? Är det pvp inriktar eller pve?
2006-05-15, 19:00
  #8
Medlem
Citat:
Ursprungligen postat av Laughing_Crab
Kommer det ha månadsavgift? Är det pvp inriktar eller pve?
Med största sannolikhet ja. Finns både PvE och PvP men själva vikten ligger troligen på PvP.
2006-06-19, 14:16
  #9
Medlem
Om ni signar er för nyhetsbrevet så har ni chans att vinna en betakey
2006-08-08, 22:20
  #10
Medlem
Strifes avatar
FAQ

1. General (top)

Who is Mythic Entertainment?
Mythic Entertainment is the most prolific and one of the most successful online gaming developers in the industry today. Founded in 1995, Mythic has been one of the leaders in developing pay-for-play online games and is currently one of the most successful developers of Massively Multiplayer Online Role-Playing Games.


Who is Games Workshop?

Games Workshop is a UK based miniature wargame company, best known for its successful tabletop games: Warhammer, and its sci-fi equivalent Warhammer 40,000. As well as these, Games Workshop produces Warcry, a collectible card game, the Lord of the Rings Strategy Battle Game, publishes fiction through the Black Library, and has a Warhammer Fantasy Role-play system developed by Black Industries.


What games has Mythic done prior to this?

Mythic has created over fifteen games and expansion packs. Our older titles include some of the most popular online-only games of their time including Spellbinder: The Nexus Conflict, Aliens Online, Starship Troopers: Battlespace, Silent Death Online, Rolemaster: Magestorm, Darkness Falls, Darkness Falls: The Crusade, Splatterball, Godzilla Online and Dragon's Gate. Our most famous product is Dark Age of Camelot which has been one of the leading MMORPGs in the world since its release in 2001.


What is a MMORPG?

A MMORPG is a Massively Multiplayer Online Role-Playing Game in which tens of thousands of people can adventure together or separately in worlds that are created by a game company. The most successful MMORPGs (including Dark Age of Camelot) to date have several hundred thousand monthly subscribers. These type of games are created by teams that can range in size from forty developers to over a hundred developers. These games can cost over ten million to produce an AAA title and some games currently in development, are rumored to cost many times that.


What makes a MMORPG different from a RPG?

Besides the fact that tens of thousands of people can play these type of games at the same time in a persistent game world and interact with each other, the biggest difference is that MMORPGs can be constantly updated with new content and challenges for the player. Usually, developers create new content and improvements for the game on a monthly basis. MMORPGs usually have support teams 24 hours a day, 7 days a week, ready to help the players in-game.


Is this the same Warhammer MMORPG I have heard about in the past from another developer?
No. That game has ceased development and the developer has moved on to other projects. This will be a next-generation MMORPG that will serve as the standard bearer for both Mythic and Games Workshop.


Can you point me to the game's official forum?

Mythic does not run its own forums, but they strongly support the efforts of the community and their many forums and fan sites. They are regularly checking these sites to share news and information about the development process, and hear from the community regarding their hopes and desires for the game. For the list of the fan sites check Warhammeronline.com.


2. Beta and Release (top)

How can I get into the beta test?
There are numerous opportunities for you to secure a spot in the Beta Test. If you are a subscriber to the WAR monthly newsletter you have a chance every month to win a Beta spot. Mythic chooses 5 subscribers each month and they'll offer additional opportunities to win spots in the future. If you are not already a subscriber to the newsletter, click here to subscribe.

Also, keep an eye out for special promotions and contests with gaming magazines and online sites. Mythic will be offering many chances to win a Beta spot in the future.

Anyone who pre-orders the game will be offered special Beta access. Dark Age of Camelot players will also have a chance to get into the Beta Test.

There will certainly be more Beta access opportunities that arise in the coming year and Mythic Entertainment will be sure to post the information in its newsletter and on the official WAR website, www.warhammeronline.com.

There will be contests, sign up forms, guild betas, and more. Starting (for the most part) this summer. Watch the newsletter and the websites for more information.

Guilds will be judged based on how active their members are in their current game or forum (NOT number of members), the length of time they've been together, their website, and more. Mythic'll want a mix of guild types, of course, so the best for potential guilds is to be who they are with as much style as possible.


When will the Beta start?
The planned start of the Beta testing is this fall, 2006.


Will the Beta be in English only?
No, the later stages of the Beta will be in English, French, German, Italian and Spanish.


Will European players have access to the beta?
There will be several stages of beta and it has yet to be decided at what stage Mythic will localize the beta. Otherwise yes, Mythic and GOA will ensure that players from Europe and the US have access to the beta before the game launches.


When will this game be available to the public?
Mythic Entertainment is planning on a 2007 release of the game.


Will there be a subscription fee to play this game?

Yes. Given the expense of creating the game, maintaining the customer service system (in-game, phone and email) and creating new content, the only way for a company to justify these expenses is with a monthly subscription fee. However, when you look at the monthly fee (usually $10-$16USD) that a player pays to access the content almost 24x7, there are few entertainment values that can top that. Basically, for the price of one movie ticket in NYC, a small soda and a small cup of popcorn you have access to an ever-changing and growing world on demand (minus short downtimes for server or software upgrades).

3. Distribution & Support (top)

What languages are being targeted for initial release?

Initially the game will support English, French, German, Italian and Spanish.

What are your plans for European distribution?
Mythic partners with GOA, the France Telecom-owned publisher of online games, to publish and operate WAR across Europe. The game will ship simultaneously in US and Europe in the fall of 2007.


Who will handle distribution in Europe?
A distribution partner has yet to be selected. Mythic and GOA are working to select the best possible partner in order to ensure that the game will be readily available in every country across the EU.

How will the European support of the game compare to the US?
GOA and Mythic have a contractual obligation to collaborate and share all tools and techniques that both companies have developed over the years to ensure the same high quality of support to all US and European players.

How will Mythic prevent spoilers being found on the internet?

They will not. The minute someone finishes a quest, he is capable of posting how he solved it and what the reward was. It is up to each person to choose whether or not he will use a spoiler. Mythic does hope that they will be able to make the community webpage the best possible resource for information.
2006-08-08, 22:22
  #11
Medlem
Strifes avatar
4. The WAR universe (top)


Will WAR be based on the Warhammer Fantasy or Warhammer 40,000 universe?
WAR will deal solely with the world of Warhammer fantasy.


Does the Age of Reckoning take place before, after, or instead of the Storm of Chaos?
Matt Daniels, Mythic’s lead writer said: "The Age of Reckoning is set in the "modern" Warhammer world. This is the world in which Karl Franz is the Emperor in Altdorf, Finubar sits upon the Phoenix Throne, and the High King of the Dwarfs is Thorgrim Grudgebearer. That's as specific as we’re going to get, in order to allow ourselves the maximum creative flexibility in developing the game.”

Do I need to be familiar with the Warhammer Fantasy Battles or Fantasy Role-play games in order to play the MMO?
While WAR is set firmly in the Warhammer world, you do NOT need to be familiar with the existing games in order to enjoy the MMO. Warhammer Online will provide you with all of the background information you will need to comprehend the setting and storyline, and become familiar with the various races and characters in the game.
If you are interested in learning more about Warhammer, the following links may be helpful:
http://us.games-workshop.com/games/w...er/default.htm
http://www.blackindustries.com/default.asp
http://www.sabertoothgames.com/warcry/index.asp
http://www.blacklibrary.com/gotrekandfelix/movie.htm
http://www.blacklibrary.com/otherfantasy/


Where will WAR take place geographically?
The game will take place in three main areas of conflict. Orcs and Dwarfs will be fighting over the Badlands and the Worlds Edge Mountains, the Elven races will be fighting over the island of Ulthuan, and the Empire and the forces of Chaos will be fighting over the northern reaches of the Empire. The exact extent of each area is unknown.


How many sides are there?

Currently there are two opposing sides, each of which is broken up into 3 seperate armies. These are the Elfs, Dwarfs, Empire Humans, Chaos Humans, Dark Elfs & Greenskins. Each army has it's own capital and starting location.


How many zones will the world consist from?

Each area of conflict will be divided into 11 zones (making 33 in total at launch), with four tiered levels. Each tier will have three zones: one each for the two sides and a neutral area in the centre. There will also be a zone containing the capital city for each race.

5. Player death (top)

Are there any death penalty?
When you die you lose fate points. If you have run out of fate points you will be dealt a skill penalty. The skills will slowly regain their former glory with time.


What are fate points?
Fate points are like lives. Saved up they allow you to regain the battle without skill penalty or lengthy downtime.


Does death in pvp result in item loss?
There will be no loss of items for the defeated player.


Will there be long corpse runs?
There will be no long corpse runs, ever.

6. Races and Classes (top)

What races can we play?
At launch for the Alliance of Order the playable armies will be Empire (Humans), High Elves and Dwarves. For the Alliance of Destruction, Dark Elves, Chaos Humans and Greenskins (Orcs & Goblins) will make up the armies.


How are the races divided into factions?
Humans will be pitted against the Chaos Humans, High Elves verses the Dark Elves and Dwarves against the combined forces of the Orcs and Goblins in a struggle to supremacy.


What classes are there for players to choose from?
There will not be a traditional class system. Each player character will begin as one of two archetypes, Fighter and Adept. Fighter represents the melee classes, and Adept is for the magical and academic classes. As your character progresses you may choose future career steps either in the same direction as your original choice, to create a "pure" character, or in the direction of a different career, creating what is known as a "hybrid".


Can any race become any career?
No. Some careers are race specific.


Will the forces of Order be able to talk with the forces of Destruction?
Unlikely. True inter-realm communication will not be possible.


Will the six announced races be the only playable races, or will you add others?
Yes, other races will be added in the future through the release of expansions to the game.

7. Realms (top)

Will there be a role-play server?
Yes, Mythic will have RP servers.

8. Combat and RvR (top)

What type of RvR system will there be?
While the entire game will revolve around the overall RvR war, the core of RvR combat will be made up of four types of encounters, including skirmishes, battlefields, scenarios, and campaigns.

What are skirmishes, battlefields, scenarios and campaigns?
Skirmishes are where two people or groups or whatever stumble upon each other in the middle of a PvP zone and start fighting.

Battlefields: these are basically hotspots in a PvP area to which players will naturally be drawn. For example, there'll be a ruined Dwarf village that may have some resources that are valuable to both sides. Players will be fighting to control these resources.

Scenarios are instanced open RvR combat. The battles here are quick, repeatable, last about five or ten minutes, and will be objective-based, using many of the basic paradigms of CTF, Deathmatch, King of the Hill, et al. The overall victor of a scenario will gain control of the entire zone (Skirmishes and Battlefield victories will come into play).

The Campaign is at the heart of the game. In the fourth tier of zones lies a capital city for each front, and the objective, as you may imagine, is to take over the opponent's capital and kill the leader and everyone else there (via scenarios). Afterward the victors will retain control for some arbitrary time, say 24 hours, during which they may pillage and plunder to their hearts' content. After that period of time, the game rebalances, forces you out of the city, and resets ownership of all the different maps, and the battle begins anew.


Is it required to participate in PvP combat in order to complete the game?
No, a player will be able to “complete” the game via PvE content if they choose to do so. However, they will be missing what we consider to be some of the most enjoyable aspects of the game.

9. Quests (top)

Will players be able to solo in the game?
Yes, it is Mythic's goal is to make a game that is accessible to people that wish to play solo.


What type of quests will be available?
Public quests, branching quests, kill collector type quests and Christmas quests.


What is the difference between public quests and Christmas quests?
Public quests take place in an epicenter, you'll be taking and turning in quests, buying and selling, but you'll also see a public quest in which you and your entire faction can take part..
Christmas quests are usually far off the beaten path, they may require little to no effort and offer huge rewards. The goal is to encourage players to branch out and explore all the areas off the beaten path.

10. Items and Crafting (top)

Will there be crafting system?
Yes. In fact, this is one of the systems Mythic is aiming to make 'revolutionary'. All major crafting skills are geared to the waging of battles both on the large and small scale.


Will all races be able to craft?
Yes, there will be crafting systems in place for all races.

11. Skills and Spells (top)

What are Tactics?
Tactics are abilities and bonuses which are chosen before entering into a fight. Each character will have a Strategy bar with a certain amount of slots, into which the chosen Tactics are added. As characters advance they can increase the number of slots on their Strategy bar and gain new Tactics. Different tactics may use different a different amount of slots in their strategy bar.


What is Morale for?
Morale skills are learned as characters advance according to their career. Once a fight has started a character's Morale meter starts to fill up if the fight is going well or if they are part of a large group. Morale can also decrease for losing fights. Once the Morale meter has filled up enough, players can use Morale skills to have an effect on the fight.

12. Technical questions (top)

Where will European servers reside?
GOA has very successfully located the European servers for DAoC in one central data center near Paris. Mythic expects this to also deliver excellent performance for WAR to players across Europe.


Will Europe and the US receive patches at the same time?
Not only will the game be released in the US and Europe simultaneously but patches and expansions will also reach both groups of players at the same time.

Will there be a Mac/other platform version?
At the moment, Mythic is planning to launch WAR only on the PC.


Will WAR support physics processor technology?
Yes, WAR will include support for the AGEIA physX processor, although it will not be necessary to have one to play the game.


Will there be collusion detection in WAR?
Yes, Warhammer Online will have collusion detection, but only for hostile targets to prevent players in the same army blocking each other.
2006-08-08, 22:31
  #12
Medlem
Strifes avatar
Själv ska jag nog vara Chaos. :evil:

Alliance of Order

Dwarves
Empire (Humans)
High Elves

Alliance of Destruction
Greenskins (Goblins och Orcs)
Chaos (Humans)
Dark Elves

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